Files
ps1_render/Ps1Engine/loader/mesh.h

10 lines
264 B
C++

#pragma once
#include <string>
#include <vector>
#include <map>
#include "renderer.h" // includes Vec3, Vec2, Triangle, Color
std::vector<Triangle> load_obj(const std::string& obj_path);
std::map<std::string, Color> load_mtl_colors(const std::string& mtl_path);