Files
ps1_render/Engine/time/time_manager.cpp
ExilProductions 475a1d606a Refactor renderer and input handling; add OBJ loader and math utilities
- Updated renderer.h to replace Vec3 and Vec2 structs with Math namespace equivalents.
- Introduced Texture struct to manage texture properties.
- Modified Triangle struct to use Texture instead of GLuint for texture handling.
- Removed deprecated matrix functions and replaced them with Math namespace methods.
- Implemented InputManager class for better input handling, including key and mouse state tracking.
- Added ObjLoader class to load OBJ files and associated textures, with MTL file parsing.
- Created math utilities for fixed-point arithmetic and vector/matrix operations.
- Added time management class for frame timing and delta time calculations.
2025-05-02 15:46:45 +02:00

32 lines
770 B
C++

#include "time_manager.h"
#include <GLFW/glfw3.h>
Time::Time()
: lastFrameTime(glfwGetTime())
, currentFrameTime(lastFrameTime)
, deltaTime(0)
, elapsedTime(0.0f) {
}
void Time::Update() {
currentFrameTime = glfwGetTime();
float deltaTimeSeconds = static_cast<float>(currentFrameTime - lastFrameTime);
// Store delta time in fixed-point and update elapsed time
deltaTime = SecondsToFixed(deltaTimeSeconds);
elapsedTime += deltaTimeSeconds;
lastFrameTime = currentFrameTime;
}
int32_t Time::GetDeltaTime() const {
return deltaTime;
}
float Time::GetElapsedTime() const {
return elapsedTime;
}
int32_t Time::SecondsToFixed(float seconds) const {
return static_cast<int32_t>(seconds * FIXED_POINT_SCALE);
}