Files
ps1_render/Engine/time/time_manager.cpp
2025-05-02 15:52:43 +02:00

33 lines
684 B
C++

#include "time_manager.h"
#include <GLFW/glfw3.h>
Time::Time()
: lastFrameTime(glfwGetTime()), currentFrameTime(lastFrameTime), deltaTime(0), elapsedTime(0.0f)
{
}
void Time::Update()
{
currentFrameTime = glfwGetTime();
float deltaTimeSeconds = static_cast<float>(currentFrameTime - lastFrameTime);
deltaTime = SecondsToFixed(deltaTimeSeconds);
elapsedTime += deltaTimeSeconds;
lastFrameTime = currentFrameTime;
}
int32_t Time::GetDeltaTime() const
{
return deltaTime;
}
float Time::GetElapsedTime() const
{
return elapsedTime;
}
int32_t Time::SecondsToFixed(float seconds) const
{
return static_cast<int32_t>(seconds * FIXED_POINT_SCALE);
}