2 Commits

Author SHA1 Message Date
ExilProductions
475a1d606a Refactor renderer and input handling; add OBJ loader and math utilities
- Updated renderer.h to replace Vec3 and Vec2 structs with Math namespace equivalents.
- Introduced Texture struct to manage texture properties.
- Modified Triangle struct to use Texture instead of GLuint for texture handling.
- Removed deprecated matrix functions and replaced them with Math namespace methods.
- Implemented InputManager class for better input handling, including key and mouse state tracking.
- Added ObjLoader class to load OBJ files and associated textures, with MTL file parsing.
- Created math utilities for fixed-point arithmetic and vector/matrix operations.
- Added time management class for frame timing and delta time calculations.
2025-05-02 15:46:45 +02:00
ExilProductions
b3981b90e4 Refactor engine code 2025-04-23 17:16:52 +02:00