Refactor engine code

This commit is contained in:
ExilProductions
2025-04-23 17:16:52 +02:00
parent 5ccf861eaa
commit b3981b90e4
10 changed files with 148 additions and 70 deletions

145
Engine/loader/mesh.cpp Normal file
View File

@@ -0,0 +1,145 @@
#include "mesh.h"
#include <fstream>
#include <sstream>
#include <iostream>
#include <stdexcept>
#include <filesystem>
namespace fs = std::filesystem;
std::map<std::string, Material> load_mtl_materials(const std::string& mtl_path)
{
std::map<std::string, Material> materials;
std::ifstream file(mtl_path);
if (!file.is_open()) {
std::cerr << "Warning: could not open MTL file: " << mtl_path << std::endl;
return materials;
}
std::string line, current_mtl;
while (std::getline(file, line)) {
std::istringstream ss(line);
std::string keyword;
ss >> keyword;
if (keyword == "newmtl") {
ss >> current_mtl;
materials[current_mtl] = Material{Color(255, 255, 255), ""}; // Default white, no texture
} else if (keyword == "Kd") {
float r, g, b;
ss >> r >> g >> b;
if (materials.count(current_mtl)) {
materials[current_mtl].color = Color(
static_cast<uint8_t>(r * 255),
static_cast<uint8_t>(g * 255),
static_cast<uint8_t>(b * 255)
);
}
} else if (keyword == "map_Kd") {
std::string texture_path;
ss >> texture_path;
if (materials.count(current_mtl)) {
materials[current_mtl].texture_path = texture_path;
}
}
}
return materials;
}
std::vector<Triangle> load_obj(const std::string& obj_path, Renderer* renderer)
{
std::ifstream file(obj_path);
if (!file.is_open()) {
throw std::runtime_error("Failed to open OBJ file: " + obj_path);
}
std::vector<Vec3> positions;
std::vector<Vec2> texcoords;
std::map<std::string, Material> materials;
std::map<std::string, GLuint> texture_map;
std::vector<Triangle> triangles;
std::string current_material = "";
fs::path base_path = fs::path(obj_path).parent_path();
std::string line;
while (std::getline(file, line)) {
std::istringstream ss(line);
std::string keyword;
ss >> keyword;
if (keyword == "v") {
float x, y, z;
ss >> x >> y >> z;
positions.emplace_back((int)(x * 4096), (int)(y * 4096), (int)(z * 4096));
} else if (keyword == "vt") {
float u, v;
ss >> u >> v;
texcoords.emplace_back(u, 1.0f - v); // flip v
} else if (keyword == "f") {
std::vector<std::string> tokens;
std::string token;
while (ss >> token) tokens.push_back(token);
std::vector<int> v_idx, t_idx;
for (const auto& t : tokens) {
std::stringstream ts(t);
std::string part;
int vi = -1, ti = -1;
std::getline(ts, part, '/');
if (!part.empty()) vi = std::stoi(part) - 1;
if (std::getline(ts, part, '/') && !part.empty())
ti = std::stoi(part) - 1;
v_idx.push_back(vi);
t_idx.push_back(ti);
}
// Triangulate face
for (size_t i = 1; i + 1 < v_idx.size(); ++i) {
Triangle tri;
tri.v0 = positions[v_idx[0]];
tri.v1 = positions[v_idx[i]];
tri.v2 = positions[v_idx[i + 1]];
tri.uv0 = (t_idx[0] >= 0 && t_idx[0] < (int)texcoords.size()) ? texcoords[t_idx[0]] : Vec2(0, 0);
tri.uv1 = (t_idx[i] >= 0 && t_idx[i] < (int)texcoords.size()) ? texcoords[t_idx[i]] : Vec2(0, 0);
tri.uv2 = (t_idx[i + 1] >= 0 && t_idx[i + 1] < (int)texcoords.size()) ? texcoords[t_idx[i + 1]] : Vec2(0, 0);
if (materials.count(current_material)) {
tri.color = materials[current_material].color;
tri.texture = texture_map[current_material];
} else {
tri.color = Color(255, 255, 255); // Fallback white
tri.texture = 0; // No texture
}
triangles.push_back(tri);
}
} else if (keyword == "mtllib") {
std::string mtl_file;
ss >> mtl_file;
fs::path mtl_path = base_path / mtl_file;
materials = load_mtl_materials(mtl_path.string());
// Load textures for all materials
for (const auto& mat_pair : materials) {
const std::string& mat_name = mat_pair.first;
const Material& mat = mat_pair.second;
if (!mat.texture_path.empty()) {
fs::path texture_full_path = base_path / mat.texture_path;
texture_map[mat_name] = renderer->load_texture(texture_full_path.string());
} else {
texture_map[mat_name] = 0; // No texture
}
}
} else if (keyword == "usemtl") {
ss >> current_material;
}
}
return triangles;
}