Refactor renderer and input handling; add OBJ loader and math utilities

- Updated renderer.h to replace Vec3 and Vec2 structs with Math namespace equivalents.
- Introduced Texture struct to manage texture properties.
- Modified Triangle struct to use Texture instead of GLuint for texture handling.
- Removed deprecated matrix functions and replaced them with Math namespace methods.
- Implemented InputManager class for better input handling, including key and mouse state tracking.
- Added ObjLoader class to load OBJ files and associated textures, with MTL file parsing.
- Created math utilities for fixed-point arithmetic and vector/matrix operations.
- Added time management class for frame timing and delta time calculations.
This commit is contained in:
ExilProductions
2025-05-02 15:46:45 +02:00
parent 6d308d3279
commit 475a1d606a
18 changed files with 982 additions and 308 deletions

View File

@@ -0,0 +1,15 @@
#ifndef OBJ_LOADER_H
#define OBJ_LOADER_H
#include "renderer.h"
#include <string>
#include <vector>
class ObjLoader
{
public:
static std::vector<Triangle> load_obj(const std::string& obj_filepath,
Renderer& renderer);
};
#endif