Refactor renderer and input handling; add OBJ loader and math utilities
- Updated renderer.h to replace Vec3 and Vec2 structs with Math namespace equivalents. - Introduced Texture struct to manage texture properties. - Modified Triangle struct to use Texture instead of GLuint for texture handling. - Removed deprecated matrix functions and replaced them with Math namespace methods. - Implemented InputManager class for better input handling, including key and mouse state tracking. - Added ObjLoader class to load OBJ files and associated textures, with MTL file parsing. - Created math utilities for fixed-point arithmetic and vector/matrix operations. - Added time management class for frame timing and delta time calculations.
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@@ -11,13 +11,18 @@ set(CMAKE_CXX_STANDARD_REQUIRED True)
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include_directories(${CMAKE_SOURCE_DIR}/Engine)
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include_directories(${CMAKE_SOURCE_DIR}/Engine/renderer)
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include_directories(${CMAKE_SOURCE_DIR}/Engine/loader)
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include_directories(${CMAKE_SOURCE_DIR}/Engine/input)
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include_directories(${CMAKE_SOURCE_DIR}/Engine/math)
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include_directories(${CMAKE_SOURCE_DIR}/Engine/time)
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include_directories(${CMAKE_SOURCE_DIR}/examples)
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include_directories(${CMAKE_SOURCE_DIR}/external/stb)
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# Source files
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set(SOURCES
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${CMAKE_SOURCE_DIR}/Engine/renderer/renderer.cpp
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${CMAKE_SOURCE_DIR}/Engine/loader/mesh.cpp
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${CMAKE_SOURCE_DIR}/Engine/loader/obj_loader.cpp
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${CMAKE_SOURCE_DIR}/Engine/input/input.cpp
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${CMAKE_SOURCE_DIR}/Engine/time/time_manager.cpp
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${CMAKE_SOURCE_DIR}/examples/cube.cpp
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)
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