Refactor renderer and input handling; add OBJ loader and math utilities

- Updated renderer.h to replace Vec3 and Vec2 structs with Math namespace equivalents.
- Introduced Texture struct to manage texture properties.
- Modified Triangle struct to use Texture instead of GLuint for texture handling.
- Removed deprecated matrix functions and replaced them with Math namespace methods.
- Implemented InputManager class for better input handling, including key and mouse state tracking.
- Added ObjLoader class to load OBJ files and associated textures, with MTL file parsing.
- Created math utilities for fixed-point arithmetic and vector/matrix operations.
- Added time management class for frame timing and delta time calculations.
This commit is contained in:
ExilProductions
2025-05-02 15:46:45 +02:00
parent 6d308d3279
commit 475a1d606a
18 changed files with 982 additions and 308 deletions

View File

@@ -5,6 +5,9 @@
"includePath": [
"${workspaceFolder}/Engine/renderer",
"${workspaceFolder}/Engine/loader",
"${workspaceFolder}/Engine/math",
"${workspaceFolder}/Engine/input",
"${workspaceFolder}/Engine/time",
"${workspaceFolder}/Engine",
"${workspaceFolder}/external/**",
"/usr/include",