Refactor renderer and input handling; add OBJ loader and math utilities
- Updated renderer.h to replace Vec3 and Vec2 structs with Math namespace equivalents. - Introduced Texture struct to manage texture properties. - Modified Triangle struct to use Texture instead of GLuint for texture handling. - Removed deprecated matrix functions and replaced them with Math namespace methods. - Implemented InputManager class for better input handling, including key and mouse state tracking. - Added ObjLoader class to load OBJ files and associated textures, with MTL file parsing. - Created math utilities for fixed-point arithmetic and vector/matrix operations. - Added time management class for frame timing and delta time calculations.
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.vscode/c_cpp_properties.json
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.vscode/c_cpp_properties.json
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@@ -5,6 +5,9 @@
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"includePath": [
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"${workspaceFolder}/Engine/renderer",
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"${workspaceFolder}/Engine/loader",
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"${workspaceFolder}/Engine/math",
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"${workspaceFolder}/Engine/input",
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"${workspaceFolder}/Engine/time",
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"${workspaceFolder}/Engine",
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"${workspaceFolder}/external/**",
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"/usr/include",
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