398 lines
20 KiB
XML
398 lines
20 KiB
XML
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<HintPath>$(VIGIL_GAME_DIR)\Vigil_Data\Managed\UnityEngine.UnityCurlModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
|
<HintPath>$(VIGIL_GAME_DIR)\Vigil_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
|
<HintPath>$(VIGIL_GAME_DIR)\Vigil_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
|
<HintPath>$(VIGIL_GAME_DIR)\Vigil_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
|
<HintPath>$(VIGIL_GAME_DIR)\Vigil_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
|
<HintPath>$(VIGIL_GAME_DIR)\Vigil_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
|
<HintPath>$(VIGIL_GAME_DIR)\Vigil_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VehiclesModule">
|
|
<HintPath>$(VIGIL_GAME_DIR)\Vigil_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VFXModule">
|
|
<HintPath>$(VIGIL_GAME_DIR)\Vigil_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VideoModule">
|
|
<HintPath>$(VIGIL_GAME_DIR)\Vigil_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VirtualTexturingModule">
|
|
<HintPath>$(VIGIL_GAME_DIR)\Vigil_Data\Managed\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VRModule">
|
|
<HintPath>$(VIGIL_GAME_DIR)\Vigil_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.WindModule">
|
|
<HintPath>$(VIGIL_GAME_DIR)\Vigil_Data\Managed\UnityEngine.WindModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.XRModule">
|
|
<HintPath>$(VIGIL_GAME_DIR)\Vigil_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="MelonLoader">
|
|
<HintPath>$(VIGIL_GAME_DIR)\MelonLoader\net35\MelonLoader.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="0Harmony">
|
|
<HintPath>$(VIGIL_GAME_DIR)\MelonLoader\net35\0Harmony.dll</HintPath>
|
|
</Reference>
|
|
|
|
</ItemGroup>
|
|
|
|
<PropertyGroup>
|
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
|
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
|
</PropertyGroup>
|
|
|
|
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
|
<Exec Command="COPY "$(TargetPath)" "$(VIGIL_GAME_DIR)\Mods"" />
|
|
</Target>
|
|
</Project> |