From 5e3a29de895843e677261a5fe931748b0b7ae230 Mon Sep 17 00:00:00 2001 From: Exil Productions Date: Tue, 11 Nov 2025 16:30:10 +0100 Subject: [PATCH] Update Readme --- README.md | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 115f933..aa5cfff 100644 --- a/README.md +++ b/README.md @@ -1,17 +1,17 @@ # VigilModManager -A MelonLoader mod manager for the game Vigil that provides an in-game interface for managing loaded mods and their settings. +**W.I.P** -## Technical Details +A mod manager for the game Vigil that provides an in-game interface for managing loaded mods and their settings. -The mod is built using Melonloader 7.1 +*The mod is built using Melonloader 7.1* ## Installation 1. Install MelonLoader for Vigil if not already installed -2. Place `VigilModManager.dll` in the `Mods` folder of your Vigil installation -3. Launch the game - the mod will automatically initialize and add a "Mods" button to the main menu +2. Place `VigilModManager.dll` from releases in the `Mods` folder of your Vigil installation +3. After launching the game the mod will automatically initialize and add a "Mods" button to the main menu ## Usage @@ -70,6 +70,7 @@ VMM.Core.ModManager.Instance.RegisterSettings(Assembly.GetExecutingAssembly(), s ### Building 1. Set the `VIGIL_GAME_DIR` environment variable to your Vigil installation directory + - Example: `setx VIGIL_GAME_DIR "E:\Steam\steamapps\common\Vigil"` 2. Build the project using Visual Studio or `dotnet build` 3. The post-build event automatically copies the compiled DLL to the game's Mods folder