diff --git a/Core.cs b/Core.cs index 5eb5b52..f48ceb8 100644 --- a/Core.cs +++ b/Core.cs @@ -2,12 +2,13 @@ using System.Collections; using System.Reflection; using UnityEngine; +using VMM; using VMM.ModRegistry; using VMM.ModRegistry.Settings; using VMM.ModRegistry.Settings.Types; using VMM.UI; -[assembly: MelonInfo(typeof(VMM.Core), "VigilModManager", "1.0.0", "Exil_S", null)] +[assembly: MelonInfo(typeof(VMM.Core), ModInfo.Name, ModInfo.Version, ModInfo.Author, null)] [assembly: MelonGame("Singularity Studios", "Vigil")] namespace VMM @@ -45,7 +46,7 @@ namespace VMM private void SetupModLoading() { - ModManager.Instance.onFinishedLoading += OnLoadedMods; + //ModManager.Instance.onFinishedLoading += OnLoadedMods; ModManager.Instance.LoadMods(); } @@ -53,23 +54,23 @@ namespace VMM { if (ModManager.Instance != null) { - ModManager.Instance.onFinishedLoading -= OnLoadedMods; + //ModManager.Instance.onFinishedLoading -= OnLoadedMods; } } //test setting for testing - private void OnLoadedMods() - { - var settings = new ModSettings(); - var testToggle = new ToggleSetting - { - Name = "Test Toggle", - Value = true, - OnChanged = value => LoggerInstance.Msg($"Test Toggle pressed! State {value}") - }; - settings.AddSetting(testToggle); - - ModManager.Instance.RegisterSettings(Assembly.GetExecutingAssembly(), settings); - } + //private void OnLoadedMods() + //{ + // var settings = new ModSettings(); + // var testToggle = new ToggleSetting + // { + // Name = "Test Toggle", + // Value = true, + // OnChanged = value => LoggerInstance.Msg($"Test Toggle pressed! State {value}") + // }; + // settings.AddSetting(testToggle); + // + // ModManager.Instance.RegisterSettings(Assembly.GetExecutingAssembly(), settings); + //} } } \ No newline at end of file