Engine Code

This commit is contained in:
Exil Productions
2025-04-07 22:07:52 +02:00
committed by GitHub
parent b940113bf2
commit fb3b098299
16 changed files with 1147 additions and 0 deletions

21
shaders/phong.vert Normal file
View File

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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTexCoords;
out vec3 FragPos;
out vec3 Normal;
out vec2 TexCoords;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
FragPos = vec3(model * vec4(aPos, 1.0));
Normal = mat3(transpose(inverse(model))) * aNormal;
TexCoords = aTexCoords;
gl_Position = projection * view * vec4(FragPos, 1.0);
}