Merge branch 'master' of https://github.com/ExilProductions/PurrLobby
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"Https": {
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"Https": {
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"Url": "https://0.0.0.0:443",
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"Url": "https://0.0.0.0:443",
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"Certificate": {
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"Certificate": {
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"Path": "C:\\certs\\purrlobby.pem",
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"Path": "pemfile",
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"KeyPath": "C:\\certs\\purrlobby.key"
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"KeyPath": "keyfile"
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}
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}
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}
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}
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}
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}
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},
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},
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"AllowedHosts": "purrlobby.exil.dev"
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"AllowedHosts": "your.domain.com"
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}
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}
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README.md
86
README.md
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# PurrLobby
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# PurrLobby
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Lightweight, fast lobby service for [PurrNet](https://github.com/PurrNet/PurrNet) multiplayer games. Alternative to Steam or Unity lobby lobby services.
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Dashboard: [https://purrlobby.exil.dev](https://purrlobby.exil.dev)
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API docs: [https://purrlobby.exil.dev/swagger](https://purrlobby.exil.dev/swagger)
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## Implementation Overview
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* **Multi-game scoping**: Each game has isolated lobbies via Game ID
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* **Real-time WebSocket events**: member join/leave, ready status, lobby data updates
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* **Custom lobby properties**: Store arbitrary key-value data per lobby
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* **Built-in stats**: Global & per-game player/lobby counts
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* **Rate limiting**: Protects against abuse by default
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* **Web dashboard + Swagger**: Monitor lobbies and test API
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## Quick Start
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```bash
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git clone https://github.com/ExilProductions/PurrLobby.git
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cd PurrLobby
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dotnet build
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dotnet run
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```
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## Configuration
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* `ASPNETCORE_ENVIRONMENT=Production`
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* `ASPNETCORE_URLS=https://localhost:7225;http://localhost:5123`
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* Cookie domain (production): `Program.cs → Domain = "your-domain.com"`
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## API Essentials
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Set game context (required):
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```bash
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curl -X POST "https://your-domain.com/session/game" \
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-H "Content-Type: application/json" \
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-d '{"gameId":"your-game-guid"}'
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```
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Create a lobby:
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```bash
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curl -X POST "https://your-domain.com/lobbies" \
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-H "Content-Type: application/json" \
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-H "Cookie: gameId=your-game-guid" \
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-d '{"ownerUserId":"player1","ownerDisplayName":"Player","maxPlayers":4,"properties":{"mode":"casual"}}'
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```
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Join/search lobbies using `/lobbies/{id}/join` and `/lobbies/search`.
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**WebSocket** (live updates):
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```javascript
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const ws = new WebSocket(`wss://your-domain.com/ws/lobbies/${lobbyId}?userId=${userId}`);
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ws.onmessage = e => console.log(JSON.parse(e.data));
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```
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## Deployment
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**Docker**
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```dockerfile
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FROM mcr.microsoft.com/dotnet/aspnet:8.0
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WORKDIR /app
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EXPOSE 80 443
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COPY . .
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ENTRYPOINT ["dotnet","PurrLobby.dll"]
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```
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**Reverse Proxy (nginx)**
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```nginx
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proxy_set_header X-Real-IP $remote_addr;
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proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
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proxy_set_header X-Forwarded-Proto $scheme;
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proxy_set_header X-Forwarded-Host $host;
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```
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## Contributing
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Fork → branch → PR. Use tests & pass code analysis. Report issues on GitHub.
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## License
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MIT
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